My Wife the Assassin
My Wife the Assassin
Painting \ Figure | 01/15/05 @713 |
Wysiwyg |
critiques (77) |
views (7386)
Do not copy, modify, distribute or sell the whole or parts of the image above without permission of the creator. More.
Description
The pain was minimal; through her training she learned how to numb her body to it over time. The only distractions were the questions in her mind.“How did they know?”
“Who set me up?”
The irony of her last job being the most precarious had hit her worse than the bullet. As she poised herself to rid the world of the security personnel after her, she covered her stomach as one final question, the most distracting of all, still lingered:
“Is the baby ok?”
Photoshop CS, Wacom, hard brushes only. 30+ hours (hey I’m learning
*The dodge/burn tool, blur/smudge tool were not used for this project.*
This piece was about 4 weeks on an off in the making. An experiment as it was only my 3rd digital painting and my first with a tablet, and OMG what a difference a WACOM can make.
It was mainly inspired by my wife (duh) as we went as contract killers to a Halloween party a few years ago. She’s a little more pregnant than as portrayed in the painting (5 months as opposed to just finding out). This is basically to pay homage to her steadfastness and resolve while facing difficult situations.
I highly suggest to check out the larger versions, as A LOT of detail was lost (especially the pistol) with the size reduction.
There is an alternate version (black and white with just reds) also available.
HERE'S THE WIP: My Wife the Assassin (catchy eh?)
Thanks also to SGT Bennett for humoring me when asked to pose for a reference pic.
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Additional Downloads
Black/White/Red large [1036x826 px] [358k]Black/White/Red small [712x570 px] [203k]Detail [600x1321 px] [357k]Full version [1295x1033 px] [578k]ReferenceSarah in Halloween costume |
Comments (77)
Comment

01/15/05 @720
01/15/05 @723
MWTA WIP
01/15/05 @735
Sean donaldson
8
01/15/05 @737
max pts!
01/15/05 @741
01/15/05 @746
01/15/05 @750
Her left hand is very well done, as well as her face - especially the scars or blood stains are extremely well done. The lightning is pretty awesome, and the textures are great. Keep up the good work!
EDIT: Hmm, weird... the vertical, brighter line (flashlight glow) somehow seems to fit better into the black/white/red picture... I don't know, perhaps it just needs a little more blue, so that rather than being perfectly white it matches the wall?
01/15/05 @762
I can't explain myself, sorry...but I love the detail of the blood on the floor, and the policemen are really cool, great!
6/7
01/15/05 @763
01/15/05 @771
It appears that her right hand is a bit swollen from that cut, she may want to get to a doctor, it may be badly infected. lol
So, does she win the battle? Is the baby okay? I suppose we'll all have to wait for the next issue?
I can only hope that my 3rd piece turns out nearly as good, I just have to get my 2nd one done first. Keep it up man!
7/7
01/15/05 @777
but one thing Morre said: Her right hand, for example, it seems... eh, I can't explain it... perhaps a little too bright, and a little too flat?
Pam says: I think it looks like too puffy swollen and I think it needs to be more flat and more detail of her knuckles to bring it more to life...right now it looks more like a crab claw
excellent work and you put your heart and soul into this baby
well done my friend
{{{{Max Points}}}}}
PS examples maybe for hand?
http://www.whitehouse.gov/president/forthosewhoserve/images/07-hand-on-heart-p13455-05-ed-398v.jpg
http://www.fotosearch.com/comp/corbis/DGT164/CHA0012.jpg
http://www.sherryweb.com/BB2/images/hand-on-heart.jpg
01/15/05 @784
Screw it...her hand is BROKEN...yeah, swollen, that's why she's holding a pistol in her LEFT hand from a RIGHT draw holster
01/15/05 @788
01/15/05 @831
It's very hard criticizing on this because i witnessed the whole hardworking process.....But there are quite a few small details that are left unfinished. I get the impression you got impatient in the end.
The nose is very small and low, the lips are very small, the hand...well, the hand. Plus a few color aditions would be nice, because it's all kinda...clinical.
The tiles on the floor look rather filtered and the cops are to blurry in comparing to the stairs.
O my God, I am horrible
Don't get me wrong, I still think there's a lot of good stuff in it. You get +7 now.
01/15/05 @836
Tiles filitered....in reference to Photoshop filters?? Nope. Didn't use any tricks.
01/15/05 @836
01/15/05 @839
and thanks for the Burning Hell...NOW I feel like I accomplished something.
01/15/05 @884
Well dear pupil....
This can be done without loosing the tensed atmosphere, it will even make it stronger.
Aw, hell, I can only explain this properly by showing you.
01/15/05 @909
all my best wishes to both of you and your soon-to-arrive-bundle
01/15/05 @966
The drapery of the coat is something I think could be worked on through studying photos.It just seems a little light,normally those coats would hang heavier and have less definition of the body underneath.
The main thing I noticed however,was the thickness of her thigh compared to her waist.They are almost the same size,which I suppose you could blame on the pregnancy.But then where is the weight in her jawline and arms?I would imagine if it hits her in one place,it will hit her in more.^_^
For only your third piece it's a commendable job.I suggest next time when using reference,take it piece by piece.If your feeling that you like the head but not the hand,look for something different and incorporate that.Study anatomy and how light hits certain places of the body to accentuate features,it helped loads when I started working that stuff into my pieces.^__^Keep it up,I'm looking forward to your next piece.
01/16/05 @154
01/16/05 @162
01/16/05 @182
01/16/05 @184
well done man!!
01/16/05 @204
Anyway, I'm digging this image. It's painterly yet uses some clearly digial effects. I don't mean cheap filters. I mean you didn't try to make it look like an oil painting or something. You took advantage of your tools. Nice job.
01/16/05 @277
About the only non-painting effects I did use were some layer masking for the shadows on the left and some on the right...It was 2 deep purple layers both set on Multiply at about 20% and one on Linear Burn at 65%...
I was in a real fix about publishing this version or the black/white/red version..
01/16/05 @419
01/16/05 @481
It does need some work but practise makes perfect
01/16/05 @590
01/16/05 @733
good work on her clothes
01/16/05 @760
everything is perfect to me except u could cut down the hightlights on the side of the wall, its kinda distracting
+max!
01/16/05 @823
01/16/05 @839
I like her clothing and the way it's shaded (you can really see it's leather!) and the light from the bad guy's flashlight thingies
I'm a tiny bit distracted by two things generally:
First is the haircolor, I would make it have a bit more violet... I don't mean violet haircolor, but violetish shades which would make the hair fit the color-theme more. It's nothing important though, it might just be my perosnal opinion!
Second thing is the light on the wall. I mean the wall looks, to me, as it was glowing... i think maybe, if you wanted to show that it is lightened by the flashlights, a "hard" outline of the wall in a light color would be enough?
Those bloodstains are awesome btw, both on her and the steps. Kinda adds th spice to the picture!
And once again I need to say, that the jakcet shading is really great!!!
EDIT: forgot to say: +8 :3
01/16/05 @843
So your wife is a commando or something? or is she just in army?
Great mood!
01/16/05 @914
01/16/05 @994
01/17/05 @145
Congratulations Brett! You did so well with this.
~~ Michelle ~~
01/17/05 @177
The over-all drama is great, and in many cases, concept is king - not whether you can render an eyelash or every strand of hair.
The lighting/shadows falling on the main figure and coming down the stairwell are spectacular! Like I said, great drama. The "onslaughters" look ominous and threatening, and agreed, the blood spatters are icing on the cake (tute! tute!) if blood spatters on cake are your kind of thing... but I digress.
Gun, holster, buckles, etc. nice, but I'm not sold on the folds and wrinkles on her jacket - hard to fake and make look real.
Many of the problems I saw on your initial WIP sketch have "disappeared" with the finished rendering and shadowing. There are some proportion discrepancies, but that just comes with practice. One thing; the human jaw does not terminate behind the ear, but in front of it - see your reference pict.
And, I'm not sure the floor tiling is falling in true one point perspective from our view.
But aside from all that, the thing that bugs me the most is that the wall she is hiding behind is so near center it actually becomes visual center and makes your composition look cut in half - moved one way or the other and it would read much better for me - but that may just be a personal burr with me, as it is technically off center. Oh, and one simple fix; re-do that ear!
'Nuff said! The points you have garnished on this puppy attests it's a crowd pleaser overall! Congrats!
01/17/05 @246
The overall effect is very good- it looks like a still from a movie or a cutscene from a game. ^_^ There’s tension, and we start thinking of the story behind it. The details are great (the gun holster, the gun, the buckles) and the blood is really well done. Your painterly substitute for the lensflares is well executed- looks like the real thing.
The only things I could see that need improving have already been mentioned. The hand holding her belly (the back of the hand should be smaller, with some indication of the major tendons to the fingers) is a little off. The floor (I really like the style of the floor, by the way) looks like the perspective is off. At the moment it looks like it’s running into the wall. The glow on the wall could be dulled a little (the low opacity glow following the line of the wall perhaps could be made thinner- the actual light on the wall doesn’t need to be touched, in my opinion).
I really like the lighting and colours. Your Black & White pic is excellent as well, but in it’s own right. I love this coloured version just as much. Well done Brett! Be proud of this pic- I know how much work went into it! ^_^
+8
01/17/05 @328
I actually thought the hand was on purpose and it didn't bother me at all...the other hand is excellent so I thought the one she is holding protectively to herself was mangled and broken...works for me. I broke me hand once and it looked just like that. And I mean just like that...
In the future don't divide the work with a white line or it makes the eye think...comic panels which I thought on first look. The guys in the background could have been sharper or the stairs less sharp...the floor is out of perspective you would have been better off just making it a flat solid with just a little texture slab of concrete...the lines of the tile in the floor are what is off perspective...If you didn't have those...I don't think it would have been noticed.
But all in all...this is still a great work...good job and I can't wait for the next one.
+8
01/17/05 @731
There's some anatomy issues, like the hands, and I feel that her face doesen't express the situation that you detail.
keep working, it's the only way.
01/17/05 @772
01/17/05 @828
Nice work +9
01/17/05 @889
I have one main critique: the handling of skin color in a cool light.
Take a look at Enayla's The melody of your demise by Elite, GFXartist sponsor Enayla
...color pick it in Photoshop. Look at how many of her warm-looking (in that context) skin tones are actually purples. Your own skin tones still cling to the orange side of the spectrum -- to much to the "idea" of skin tone than to the reality of skin tone in that light.
Here is a photo that shows how blue skin can get in cool light
http://www.lucido.de/images/Stefan.jpg
01/17/05 @896
01/18/05 @087
01/18/05 @176
+10
01/18/05 @615
01/19/05 @169
01/19/05 @499
I think it could be even more interesting in another pespective (not that half and half on the screen), but it is very well done.
I like a lot the girl's clothes
Good work!
01/19/05 @552
I never expected this much of a postive response. I've made some mistakes with it, but I've learned so much from everyone's input both here and during the WIP thread.
For some reason this thing has made it to #4 in the Top 10, to which personally I don't think it's deserving, but thanks again, it means alot.
-Brett
01/19/05 @667
I feel the tension feeling very much. Like "24"on TV.
great work!
01/19/05 @738
I enjoy our little chats....
You always take the time out to reply, which showws characture... lol
All the best in Iraq..............
01/19/05 @967
01/20/05 @341
1) First and foremost that vertical line of line (supposed to be glaring off the wall) is both way too distracting and dividing. It seems like the right hand side of the image could be completely seperate (which in fact i thought it was when i first looked at it). I do agree that there should be some light reflection, but you have to remember that the wall is a rough, textured surface, it isn't a mirror or anything so the light would not be so glaring.
2) I think that the main character's right arm has a couple of issues. The hand is a little off in terms of anatomy, and also, the light on the front of her fingers shouldnt be there, her hand bends at the knuckles, so any light coming from her left would stop at the end of the back of her hand, and the light from the torches around the corner would not reach her hand, especially to make it so bright. Also, assuming that the jacket is leather or something like that, the way her arm is bent, there would be some creasing and overlapping of the fabric on the back of her arm, not just on the inside where her elbow is.
3) Theres 2 very minor probs with her left hand, the outside of her hand shouldn't angle in so sharply, and the reflection off the meaty area of her thumb probably wouldnt continue down so far...
4) The front soldier walking down the steps, there should be a small amount of light being reflected off the steps onto the armour on his right leg, but i think you could also sharpen the light and reflections in general on that right hand side of the image, it seems almost blurred (not sure if that's what you were intending), and the other thing that confuses me, is that there is solid black shadow from his feet down the steps, until suddenly, its a different tone at the bottom :S i dunno....
ANYWAYS, that's all nitty gritty stuff, i'm just tryin to give you as much feedback as i can
- Evan
01/21/05 @417
It's a really good piece for your third digital work especially since you included more then one character in a story scene - something I am still too chicken to try.
And grats on the frontpage spot - I was going to send you a pm about it to make sure you noticed
I think that's an awesome idea to rotate different artworks there.
01/26/05 @194
01/30/05 @472
the arm with the gun is very good, but the other one is "broken" a bit
Lots of effort in this piece. My top pts for you!!
01/30/05 @515
02/01/05 @340
Would have been nice to watch as a movie. The story seems exciting!
02/01/05 @684
Sarah is nicely done, I like the color tone and the red glasses are perfect!
Maybe the vertical line is a bit disctracting, but it's a wonderful work!!!
Many, many compliments!
02/02/05 @908
02/15/05 @283
02/15/05 @508
God, this is COOL!
Really really awesome, reminds me of the X Files,,,looks like Dana Scully, hey she's pregnant too in the last season...hehehe
sorry for being SO LATE!...
10+
02/15/05 @868
03/15/05 @912
04/08/05 @313
05/08/05 @047
06/22/05 @097
07/04/05 @943
really great work on the skintones and fabric....
and on the illumination of the mercenaries coming down the stairs
maybe fix the light bouncing off the bricks though.....a little less bright and dramatic
and her hands, they're kind of wonky............hands and feet are the hardest things to draw properly though
great work for a 3rd piece
09/04/05 @146
10/04/05 @631
I have to agree on the comment about the white highlight in the middle. I personally think it's just too wide and glowy. Perhaps by making it less brighter and less glowy will fix the problem.
Another thing is her left upper arm seem a bit too long as well. The elbow suppose to be roughly alligned with the waist if the arm is straight and in this case the elbow will probably end up lower under the waist. I hope that is clear.
I also have to agree that some part of the painting looks unfinished, especially the soldiers in comparison to the very well-rendered female.
Apart from that, I think this is a very well-executed piece. The way you play with the lighting, especially on the female figure, is just lovely. The texture on overall composition is also very well-thought, the wall, the skin, the clothing and the floor. Those look really very well-done.
Sorry if some of my comment have been mentioned before but I have not read through all of them yet and I also hope this is okay. And do mind my bad English as well XD
11/28/05 @509
like it very much
+6
01/06/06 @107
+4
03/08/06 @653
03/16/07 @712
damn nice work wysi,i wish i could do stuff like that,just got PS 7 so wel see what happens
*thumbs up*
03/17/08 @530
Reminds me of the comic days!